Video Game Streaming - The Brand New Frontier

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Video gaming has always been a competitive sport. Arcade boxes earlier had their pixelated high score charts, and every kid wanted to become the one aided by the top scores in the neighborhood of his. Considering the internet explosion as well as the release of iconic very first person shooter games like Doom and Counter Strike, players from all over the world began to come together. In 1997, one of the first e-sports organizations, Cyberathelete Professional League was started. Since then the gaming world has leaped forward to online gaming and streaming. Let us take a better look at the phenomenon.

The Rise of Online Gaming and Streaming

The Rise of Online Gaming and Streaming
In the previous four years, online gaming has grown to be one of the world's largest entertainment industries. According to reports from PricewaterhouseCoopers, the global online gaming market in 2010 was well worth around fifty six dolars billion! This's greater than both the magazine or the music business and about two-thirds the film industry's size. According to a 2011 report by Entertainment Software Association, the typical age of a game lover in the United States is 37 as well as 42 percent of these gamers are female.
One of the biggest trends these days, in live streaming isn't music (as you could have earlier assumed), but naturally competitive gaming. e-sports nowadays, attracts thousands of viewers. A number of sites nowadays, catering especially to gamers and their fans stream e sport events. Many e-sport sites have exploded all around the web as living webcasts take competitive video gaming to a completely new level, click here (click the up coming website page) changing it into a sport that is viewed by huge numbers from one which was restricted to just insiders.

Video Game Streaming: The big Players

Video Game Streaming: The big Players
Among the big players in video game streaming today are Own3D.tv and TwitchTV. Own3D.tv began internet video game streaming in 2010, and at present, the website will get more than four million unique viewers per month for video game live streams. In March 2011, Electronic Sports League (ESL), the world's biggest gaming league, broadcasted the Intel Extreme Masters event, which in turn is among the most popular gaming tournaments of the entire year, through Own3D. With $400,000 as prize money, the gaming tournament drew 75,000 simultaneous living viewers on individual event times, while the complete audience hit one or two million gamers. June 2011 watched more than 200,000 concurrent viewers watching a Dreamhack contest (which is based around League of Legends, another famous game) on Own3D, with aproximatelly 250 GBps of visitors through the event.
And live video streaming vendor Justin.tv witnessed e sports clip streaming grow at such a rapid rate which they dedicated an entire site to it. In June 2011, they released TwitchTV following video game streaming reached around 3.2million monthly unique views on its main site. TwitchTV today engages more than 12 million unique viewers every month. Additionally it's had a constant month over month growth rate of eleven percent since it had been launched. Aside from that, TwitchTV has over 1,000 premium partners. It's also received over 80,000 downloads of its iPhone mobile app in less than thirty days of the app's launch. Between October 10th and October 16th the website received massive traffic as could be noticed out of the next figures:

Total Hours Watched: 6,737,250

Video Game Streaming: Popular Genres

Streaming Games Online: The Legal Side

Game Streaming: A Win Win Situation for Everyone